

That is why random maps are used so much multiplayer because it gives a new unknown map to both players. On fixed maps you must know the map and most likely you will know it in a way that all your game is already planned before you start playing to the point that you know when what object on map you will visit. Why is it used in multplayer while there are many good ‘fixed’ maps for mp ? Well, because it’s the only way to be close to what original heroes is. So IMHO VCMI should target random map generator ar mainly a multiplaye feature as it mostly used there.

So random generator is mostly used in multiplayer and maybe by some mapmapkers to ease up map making process. Singlepalyers prefer campaign and good solo scenerios. So another question is who uses random generator ? Well it is mostly used in multiplayer. Important to note here is that most multiplayer games end in 3 week of play. Not every town in h3 has such trick that makes it easy or possible to win Utopia in 2 or 3 week of game. Some towns get it really easy to win utopia in 2 or 3 week without losses and some towns just cannot do it.įor example with fortress you can go into Utopia and finish it up with just 3-5 hydras and 6 lizardsman (optional cure spell helps but is not needed). So having it or not in a zone may secure a victory for a player.Īnother problem is that dragons inside surround you are fast and so tough to kill without losses. The problem with Utopia is that it really gives you a lot in comparision to other banks. These are just some things I came up with from my little mp/rmg experience. For those wanting balance they will set it to min1-max1 or min1-max2 or 0-0.Īs for Grails building… funny that you ve mentioned tower grail that I lost to in one game while clearly ahead hero and army wise… Here an excrept: “The tower grail building is the impressive Skyship, which provides an additional +5000 gold per day, boosts creature growth by +50 percent, reveals the entire world map, and gives garrison heroes a +15 knowledge benefit.” So in addition to a free chartographer (which by the way is also banned) it gives you 1/2 more troops and loads of money to buy those troops while my 3 towns were producing … 3500G… (even less in week 1)Īs for wiki I think more brainstorming is necessary. EG: you like playing with 0 utopias while opponent has 5… set min utopias to 0- max to 5. I am just saying that a framework has to be laid down so such things should be possible. Where does scripting come in place?Īnd I am not saying apply those rules to every single template. Something like a :disabled: or something. I do not see the role of scripting in all this… Can you please explain.įor banning stuff from the map I imagine a kind of gui where you opt out things that you do not want to appear on the map.
